Fallen Earth: State of the game
Posted January 29, 2010on:
You can read the FE developers state of the game letter
The next content patch has been announced:
In the first large content patch of the New Year, Version 1.3, players will explore the frontier, reactivating old GlobalTech technology as they venture into the far reaches of Kaibab Forest to an area called Deadfall Point. Housing some of the old terraforming towers, Deadfall may hold the key to pushing back the radiation zone and tracking down odd LifeNet signals coming from the wastes. The area will raise the level cap by one and extend crafting, gear, and abilities for players to discover. Additionally, the Plateau will see an influx of threatening and dangerous creatures and raiders. A new Salvager Camp between Westreach and Embry Commonwealth challenges any band of clones brave enough to face them. The wilderness of the Plateau will continue to attract new unknown dangers with future patches.
That will bring the cap to 46.
The Version 1.4 content patch will bring the cap to 50 and allow other mounts.
In Version 1.4, the mysteries of Deadfall Point continue to unravel in the region of Deadfall as the radiation boundaries are pushed back and new settlements emerge. Why have old LifeNet systems reactivated? Who (or what) have they produced? Players will answer these questions and more as they increase their level cap by an additional four levels (bringing the total to 50) and continue to extend crafting, gear, and abilities. Players may even be able to ride some of the mutated creatures in this area! Back in the Plateau, Central Plains and Embry Commonwealth will continue to see more deadly creatures take over the wilderness. Players will also see the addition of a deeper item decay and new overcharging system.
I’m not sure if I want to see the level cap rise yet. I would have like to see people be encouraged to make more alts. However I know those at the level cap are hungry for new content so they will be pleased.